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Rules And Game Play

Pick Teams

4+ players required. Split players into 2 teams or up to 5 couples.

Recite or Describe

Recite or describe the song or term on card without mentioning the artist, forbidden words, or the hook.

Time Limit

Get your team to correctly answer as many cards as possible within 2 minutes.

Earn Points

Earn point total on each card answered correctly.  The first team to 50 points win.

The Card Deck

  • 414 playing cards
    • 207 Recite cards
    • 207 Describe cards
  • 18 bonus cards
  • 2-minute timer
Each Card is worth between 1 and 5 points based on it's level of difficulty.

Recite (Blue) Cards

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Card Contents

Recite Cards
Recite cards require the cardholder to recite verses from the song listed on the card without mentioning any forbidden words until a teammate guesses the song, the cardholder passes, or time expires.

If the cardholder doesn’t know the words to the song, he/ she can verbally elect to convert the card to a describe card, but the player will only get 1 point if answered correctly. 

 

If the cardholder fails to announce the conversion to a Describe card, the opponents can call out the penalty while the card is in play.  The card will then be forfeited, and the cardholder will be penalized by the listed point total. The cardholder should proceed to the next card in hand.

Title (Blue) Section
Forbidden Words
Starter
Triggers
Points

Recite Song Lyrics Until AnsweredHooks are ForbiddenAll Iterations of Forbidden Words are Also ForbiddenThe Starter Section is an Intro to a Verse Triggers are Words to Help Remember VersesDescribe a Recite Card if You Don't Know the Lyrics

Describe (Red) Cards

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Card Contents

Describe Cards
Describe cards require the cardholder to describe the song, artist, or Hip Hop related term listed in bold in the Title section without mentioning the song, performing artist(s), or any forbidden words.

The cardholder continues to describe the card until a teammate guesses the answer, he/ she passes, or the opposing team calls out a penalty for using a forbidden word.  The cardholder then proceeds to the next card.
Title (Red) Section
Forbidden Words
Points

Bonus Cards

18 bonus cards are included in the deck, which enables players to earn additional points and control which of their opponent's teammates is up to play.  Bonus cards can be played when selected, or saved for use later in the game.

All bonus cards must be played before the player picks cards from the deck. Only 1 bonus card can be played per turn.

Double Points
Double Points6 Cards
Double Points
Double Points6 Cards
Double the total points earned during a turn (total points earned - deductions x 2). The card must be played before the Emcee picks cards from the deck, unless the card was selected while picking cards.

Triple Points
Triple Points4 Cards
Triple Points
Triple Points4 Cards
Triple the total points earned during a turn (total points earned - deductions x 3). The card must be played before the Emcee picks cards from the deck, unless the card was selected while picking cards.

Skip Player
Skip Player4 Cards
Skip Player
Skip Player4 Cards
The opposing team can skip the player who is next up to play. The same player can’t be skipped twice during the game. The card must be played before the opposing team picks cards from the deck.

Choose Next Player
Choose Next Player4 Cards
Choose Next Player
Choose Next Player4 Cards
The opposing team can choose the player up next for a turn. The same player can’t be chosen twice during the game. The card must be played before the opposing team picks cards from the deck.

Game Play

Select Teams and Play Order

Split the players into 2 teams, or up to 5 two-player (couples) teams.  Teams can be uneven, but each player must take a turn as the cardholder in a repeated order established at the start of the game.

Establish a Point Total to Win the Game

The default point total is 50 points, but it can be adjusted based on your preferences.

Select 5 Cards from the Deck

The player who is up next as the cardholder announces any bonus card that will be played, and then selects the first 5 cards from the deck.

Exchange Cards (Optional)

The cardholder has the option to return cards to the deck in exchange for new cards, pulled from the top of the deck.  The new set of cards must be played. A card exchange is only allowed once per turn.

Arrange Cards for Play

The cardholder has a 60-second prep period to review, exchange, and place the cards in a preferred order prior to play. The prep period ends when the player says he/she is ready, or the opposing team announces that the prep time has elapsed.

Start Play

Play starts when the opposing team says “Go” and starts the timer. The cardholder continues to recite or describe a card until teammates answer it correctly, the card is passed, or the opposing team calls out a penalty.  If all 5 cards are answered with time remaining, the player continues to select additional cards from the deck, one at a time, until the card is answered or time expires.

Call out Penalties

One opponent can view the cardholder's hand in order to monitor the mention of any forbidden words during play.  Any opponent can call out a penalty, but it must be while the card is still in play.  If opponents don't catch a penalty, then the cardplayer can proceed with playing the card until its answered correctly or passed.

Steal Points for Unanswered Cards

The opposing teams can steal points if they can correctly answer any of the unanswered cards, after time has expired.  Opponents can only guess once per unanswered card- no multiple guesses. 

 

If playing the Couples format, "Steal" answers must be written/ typed and presented at the same time, per unanswered card.

Tally Points

After the cardholder's time expires, add the point total listed on each card answered correctly and deduct the points listed on cards that were forfeited due to penalties. Then apply any Bonus cards played.

Total points = (correct answers - penalties) * bonus card

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